![]() memory usage trade-off) and just need to write the actual code. I’ve found it a bit tricky to get good performance within the new rendering engine, but I’ve mostly solved how to do it right (it’s a classic performance vs. It fully supports “softness” which is a staple of every brush-based drawing programs other than Paint.NET (pre-4.0 ). ![]() The new brush engine is still in its infancy so I don’t have any good screenshots I’m willing to share at this point. Wow, it’s been awhile since I posted! Let’s see what’s new …
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